Sunday, April 12, 2009

In a previous post I mentioned ways to speed up IE8. For me, having used Spybot a long time ago proved to be the culprit: it had added a slew of sites (hundreds) to the blocked sites zone. I removed it and all was well..

Or was it?

I noticed that IE8 still did not come up as quick as it did on my other computers. Opening a tab was fast, but opening another tab proved to be slow. Actually, I found that the first tab I opened was fast, the next one was slow, the following was fast again. Possibly some pre-creation of processes going on?

Today I finally did the smart thing and hooked up filemon to see what was actually going on. It turns out that there were still hundreds of domains somewhere hidden in my registry. They no longer showed up in any dialog box concerning security, but they were there! I removed the key and now IE8 is really fast. As in, faster than Chrome or Firefox, when opening new tabs. Incredible!

So, if you feel that IE8 is still a bit sluggish for you, go and see what the following registry key contains:

HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Internet Settings\ZoneMap\Domains

(Note that I’m on a x64 machine, hence the WOW64 node).

My solution is to delete the Domains key.

(I can’t even convey how happy I am with this simple find. We all spend a lot of our time inside our browser and I like IE8 better than other browsers. It is just a very capable and well-thought-out user experience. But if something is slow, it kills the experience!)

Sunday, April 12, 2009 1:29:47 AM (Romance Standard Time, UTC+01:00)  #    Comments [0]  |  Trackback
 Saturday, April 11, 2009

I believe this is going to be the last post in this series, although I bet I will have some loose Accordion posts coming up. This part is going to focus on AccordionButton, and show you how to retemplate it.

Previous posts:
Part 1 – accordion
Part 2 – accordion item
Part 3 – expandable content control
Part 4 – retemplating, real world example

We’ve already hit on a lot of the internals of AccordionItem. Expandable content control was used to easily animate the size of the content. When looking at the header though, it gets complicated all over again.

This is the important part of AccordionItem, defining both a place for the content and a place for the header:

<Border x:Name="Background" 
        Padding="{TemplateBinding Padding}" 
        BorderBrush="{TemplateBinding BorderBrush}" 
        BorderThickness="{TemplateBinding BorderThickness}" 
        CornerRadius="1,1,1,1">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto" x:Name="rd0"/>
            <RowDefinition Height="Auto" x:Name="rd1"/>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="Auto" x:Name="cd0"/>
            <ColumnDefinition Width="Auto" x:Name="cd1"/>
        </Grid.ColumnDefinitions>

        <layoutPrimitivesToolkit:AccordionButton
                    x:Name="ExpanderButton"
          Style="{TemplateBinding AccordionButtonStyle}"
                    Content="{TemplateBinding Header}"
                    ContentTemplate="{TemplateBinding HeaderTemplate}"
                    IsChecked="{TemplateBinding IsSelected}"
                    IsTabStop="True"
                    Grid.Row="0"
                    Padding="0,0,0,0"
                    Margin="0,0,0,0"
                    FontFamily="{TemplateBinding FontFamily}"
                    FontSize="{TemplateBinding FontSize}"
                    FontStretch="{TemplateBinding FontStretch}"
                    FontStyle="{TemplateBinding FontStyle}"
                    FontWeight="{TemplateBinding FontWeight}"
                    Foreground="{TemplateBinding Foreground}"
                    VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" 
                    HorizontalAlignment="Stretch"
                    VerticalAlignment="Stretch" 
          HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
          Background="{TemplateBinding Background}" />

        <layoutPrimitivesToolkit:ExpandableContentControl
                    x:Name="ExpandSite"
                    Grid.Row="1"
                    IsTabStop="False"
                    Percentage="0"
                    RevealMode="{TemplateBinding ExpandDirection}"
                    Content="{TemplateBinding Content}"
                    ContentTemplate="{TemplateBinding ContentTemplate}"
                    Margin="0,0,0,0"
                    FontFamily="{TemplateBinding FontFamily}"
                    FontSize="{TemplateBinding FontSize}"
                    FontStretch="{TemplateBinding FontStretch}"
                    FontStyle="{TemplateBinding FontStyle}"
                    FontWeight="{TemplateBinding FontWeight}"
                    Foreground="{TemplateBinding Foreground}"
                    HorizontalContentAlignment="Left"
                    VerticalContentAlignment="Top" 
                    HorizontalAlignment="Stretch"
                    VerticalAlignment="Stretch"/>
    </Grid>
</Border>


As you can see, both ExpandableContentControl and AccordionButton are placed in the primitives namespace. More importantly, they are placed in a grid. As I’ve shown in previous posts, that is how we react to the ExpandDirection setting on accordion (so placing the content in the first column and the button in the second would correspond to the ExpandDirection ‘right’).

AccordionButton is an extremely simple class. It inherits from ToggleButton, and its whole purpose in life is to be able to react (once again) to different ExpandDirections. So, if you were to open up the code of AccordionButton, you would see that all it does is this:

switch (ParentAccordionItem.ExpandDirection)
{
    case ExpandDirection.Down:
        VisualStates.GoToState(this, useTransitions, VisualStates.StateExpandDown);
        break;

    case ExpandDirection.Up:
        VisualStates.GoToState(this, useTransitions, VisualStates.StateExpandUp);
        break;

    case ExpandDirection.Left:
        VisualStates.GoToState(this, useTransitions, VisualStates.StateExpandLeft);
        break;

    default:
        VisualStates.GoToState(this, useTransitions, VisualStates.StateExpandRight);
        break;
}

Ofcourse, the template of AccordionButton is quite big. This is the reason I introduced this class, just to simplify the template (considerably).

It is time to look at the important part of AccordionButtons template:

<Border x:Name="background" Background="{TemplateBinding Background}" CornerRadius="1,1,1,1">
    <Grid>
        <Border Height="Auto" Margin="0,0,0,0" x:Name="ExpandedBackground" VerticalAlignment="Stretch" Opacity="0" Background="#FFBADDE9" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="1,1,1,1"/>
        <Border Height="Auto" Margin="0,0,0,0" x:Name="MouseOverBackground" VerticalAlignment="Stretch" Opacity="0" Background="#FFBDBDBD" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="1,1,1,1"/>
        <Grid Background="Transparent">
            <Grid.ColumnDefinitions>
                <ColumnDefinition Width="Auto" x:Name="cd0"/>
                <ColumnDefinition Width="Auto" x:Name="cd1"/>
            </Grid.ColumnDefinitions>
            <Grid.RowDefinitions>
                <RowDefinition Height="Auto" x:Name="rd0"/>
                <RowDefinition Height="Auto" x:Name="rd1"/>
            </Grid.RowDefinitions>
            <Grid Height="19" HorizontalAlignment="Center" x:Name="icon" VerticalAlignment="Center" Width="19" RenderTransformOrigin="0.5,0.5" Grid.Column="0" Grid.Row="0">
                <Grid.RenderTransform>
                    <TransformGroup>
                        <ScaleTransform/>
                        <SkewTransform/>
                        <RotateTransform Angle="-90"/>
                        <TranslateTransform/>
                    </TransformGroup>
                </Grid.RenderTransform>
                <Path 
                    Height="Auto" 
                    HorizontalAlignment="Center" 
                    Margin="0,0,0,0" x:Name="arrow" 
                    VerticalAlignment="Center" 
                    Width="Auto" 
                    RenderTransformOrigin="0.5,0.5" 
                    Stroke="#666" 
                    StrokeThickness="2" 
                    Data="M 1,1.5 L 4.5,5 L 8,1.5">
                    <Path.RenderTransform>
                        <TransformGroup>
                            <ScaleTransform/>
                            <SkewTransform/>
                            <RotateTransform/>
                            <TranslateTransform/>
                        </TransformGroup>
                    </Path.RenderTransform>
                </Path>
            </Grid>
            <layoutToolkit:LayoutTransformer
                FontFamily="{TemplateBinding FontFamily}" 
                FontSize="{TemplateBinding FontSize}" 
                FontStretch="{TemplateBinding FontStretch}" 
                FontStyle="{TemplateBinding FontStyle}" 
                FontWeight="{TemplateBinding FontWeight}" 
                Foreground="{TemplateBinding Foreground}" 
                HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
                Margin="6,6,6,0" 
                x:Name="header" 
                Grid.Column="0"
                Grid.Row="0" 
                Grid.RowSpan="1" 
                Content="{TemplateBinding Content}" 
                ContentTemplate="{TemplateBinding ContentTemplate}"/>
        </Grid>
    </Grid>
</Border>

There are two parts here. We have a grid (named ’icon’) and a LayoutTransformer. Again, we see the old trick of a grid with 2 columns and 2 rows: it is used to place the icon relative to the header.

Layouttransformer: it is a class that my teammate Delay has developed and was able to ship with the toolkit. He has a whole host of blog posts about it, and his latest may be of most interest to you: it shows how to animate the layoutTransformer.
LayoutTransformer is a control that allows me to rotate the header and keeping the layout engine happy. In other words, I rotate the header 90 degrees, and the width and height of the header is correct. That would not be the case if I had used RenderTransform.
I will not focus on this class any more, please checkout Delays posts on it!

By now, you should have enough understanding of what is going on to be able to retemplate AccordionButton:

  1. It holds both the Header and an icon
  2. It reacts to expanddirection
  3. It re-arranges the location of the button and header accordingly

Actually, it also rotates the icon. So when you are in ExpandDirection ‘right’, the arrow in the button will still point towards the content, even though its location is completely different from ExpandDirection ‘left’.

Templating the AccordionButton

We have hidden AccordionButton from the designer surface. We did that because we feel that, as a primitive, there is no value in having AccordionButton clutter up the design toolbox. However, in order to template it, it is easiest to use blend with only an AccordionButton there.. So I used this Xaml in Blend:

<UserControl x:Class="AccordionBlogSamplesSL2.HorizontalImages"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
    xmlns:layoutToolkit="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Layout.Toolkit" 
    xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows" xmlns:System_Windows_Controls_Primitives="clr-namespace:System.Windows.Controls.Primitives;assembly=System.Windows.Controls.Layout.Toolkit" 
    >
  <Grid x:Name="LayoutRoot" Background="White">
      <System_Windows_Controls_Primitives:AccordionButton />
  </Grid>
</UserControl>

That gives me a nice design surface with an AccordionButton on it. When I attempt to ‘Edit template’, Blend will create the style and shows the objects inside of AccordionButton:

image

Not only that, it also shows me these states:

image

When pressing any of the ExpandDirectionStates, you will notice the icon being rotated and moved to different gridcells. It is easiest to remain in the Base state to do your work.

I’m not a terribly good designer (one would argue I am in fact, a terribly bad designer), so I would even attempt to make this look good. I will just change the template slightly so I have something to show you!

The design surface looks like this:

image

I will change the path (called arrow) to this:

image

I’ve also changed the MouseOverBackground to something random and the expanded background.
Quite a few people have asked me how to change those properties, well, here they are. They are part of the AccordionButton template.

Bringing it all together

AccordionItem luckily exposes an AccordionButtonStyle, so in order to restyle our AccordionItems to accept this AccordionButtonStyle, we simply apply it.

<layoutToolkit:Accordion>
    <layoutToolkit:AccordionItem Content="AccordionItem" AccordionButtonStyle="{StaticResource AccordionButtonStyle1}"/>
    <layoutToolkit:AccordionItem Content="AccordionItem" AccordionButtonStyle="{StaticResource AccordionButtonStyle1}"/>
</layoutToolkit:Accordion>

As I’ve been getting some questions on my blog about styles and templates, I will also show you how to do this with an AccordionItemContainerStyle:

<layoutToolkit:Accordion>
<layoutToolkit:Accordion.ItemContainerStyle>
    <Style TargetType="layoutToolkit:AccordionItem">
     <Setter Property="AccordionButtonStyle" Value="{StaticResource AccordionButtonStyle1}" />
    </Style>
</layoutToolkit:Accordion.ItemContainerStyle>
    <layoutToolkit:AccordionItem Content="AccordionItem" />
    <layoutToolkit:AccordionItem Content="AccordionItem" />
</layoutToolkit:Accordion>

(The latter approach is best, imho)

We end up with:

image

I hope that helps!

Saturday, April 11, 2009 9:42:21 PM (Romance Standard Time, UTC+01:00)  #    Comments [3]  |  Trackback
 Monday, April 06, 2009

Mehdi pointed me to a great accordion on this site. It is a horizontal accordion that only uses images. In this post I’ll walk us through creating something similar.

This is what the accordion looks like:image

There is a snazzy effect where the headline pops in from below when you open the item. Go look at it and play a bit, it’s pretty cool!

I started out by adding references to the highlighted 3 dll’s. All 3 are necessary!

image

Then I created my accordion and gave it some fixed size accordion items. I used this Xaml:

    <layoutToolkit:Accordion ExpandDirection="Right" Margin="100">
      <layoutToolkit:AccordionItem>
        <Rectangle Width="150" Height="80" Fill="Blue" />
      </layoutToolkit:AccordionItem>
      <layoutToolkit:AccordionItem>
        <Rectangle Width="150" Height="80" Fill="Red" />
      </layoutToolkit:AccordionItem>
      <layoutToolkit:AccordionItem>
        <Rectangle Width="150" Height="80" Fill="Green" />
      </layoutToolkit:AccordionItem>
      <layoutToolkit:AccordionItem>
        <Rectangle Width="150" Height="80" Fill="Yellow" />
      </layoutToolkit:AccordionItem>
      <layoutToolkit:AccordionItem>
        <Rectangle Width="150" Height="80" Fill="PowderBlue" />
      </layoutToolkit:AccordionItem>
    </layoutToolkit:Accordion>

As you can see, I set the ExpandDirection to “Right”, so the accordion opens up in the same way as our sample. I have not set a specific Width on the Accordion, which means that the Accordion will only take what it needs.

image

I get a lot of questions on how the Width of the Accordion determines sizing on AccordionItems. You need to remember that the Items will always divide the space equally they get. In our example, setting a fixed Width of 500 on the Accordion would have yielded this result:

image

Now, our AccordionItems exist always of a header and content. In our sample though, we do not see a header at all. So, we will need to retemplate AccordionItem in order to remove that header.
There is a headerTemplate property on Accordion, but keep in mind that that will allow you to determine the look of what goes into the header! In our case, we will completely remove the header from AccordionItem. So, I went into Blend and selected the first AccordionItem and opened up its template:

image

This created a styleResource that is being applied to the first item.
In the template, I removed every element that I don’t care about. The AccordionButton is the little arrow that moves. Leaving me with this:

image

However, we do actually need a header, since it will be the element a user can click to navigate the accordion. So, let’s look at the Grid that hosts ExpandSite:

<Grid>
<Grid.RowDefinitions>
    <RowDefinition Height="Auto" x:Name="rd0"/>
    <RowDefinition Height="Auto" x:Name="rd1"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
    <ColumnDefinition Width="Auto" x:Name="cd0"/>
    <ColumnDefinition Width="Auto" x:Name="cd1"/>
</Grid.ColumnDefinitions>
<System_Windows_Controls_Primitives:ExpandableContentControl 
        HorizontalAlignment="Stretch" 
        Margin="0,0,0,0" 
        x:Name="ExpandSite" 
        VerticalAlignment="Stretch" 
        Grid.Row="1" 
        FontFamily="{TemplateBinding FontFamily}" 
        FontSize="{TemplateBinding FontSize}" 
        FontStretch="{TemplateBinding FontStretch}" 
        FontStyle="{TemplateBinding FontStyle}" 
        FontWeight="{TemplateBinding FontWeight}" 
        Foreground="{TemplateBinding Foreground}" 
        HorizontalContentAlignment="Left" 
        IsTabStop="False" 
        VerticalContentAlignment="Top" 
        Content="{TemplateBinding Content}" 
        ContentTemplate="{TemplateBinding ContentTemplate}" 
        Percentage="0" 
        RevealMode="{TemplateBinding ExpandDirection}"/>
</Grid>

You can see that the grid has 2 rows and 2 columns. This is all that is needed to position the header and content in all the possible expandDirections. Just for fun, I’ll show you the VisualState “ExpandedRight”:

<vsm:VisualState x:Name="ExpandRight">
    <Storyboard>
        <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(Grid.ColumnSpan)">
            <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
        </ObjectAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(Grid.RowSpan)">
            <DiscreteObjectKeyFrame KeyTime="0" Value="2"/>
        </ObjectAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(Grid.Row)">
            <DiscreteObjectKeyFrame KeyTime="0" Value="0"/>
        </ObjectAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(Grid.Column)">
            <DiscreteObjectKeyFrame KeyTime="0" Value="1"/>
        </ObjectAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="rd0" Storyboard.TargetProperty="Height">
            <DiscreteObjectKeyFrame KeyTime="0" Value="*"/>
        </ObjectAnimationUsingKeyFrames>
        <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="cd1" Storyboard.TargetProperty="Width">
            <DiscreteObjectKeyFrame KeyTime="0" Value="*"/>
        </ObjectAnimationUsingKeyFrames>
    </Storyboard>
</vsm:VisualState>

As you can see, it is happily placing items in the correct location and setting heights and widths on the grid cells. Since we do want the header to have a width, I’ll give the first column (where our header would have been) a minWidth. I will also remove all the Expand visualstates since I don’t need those and they only serve to bloat the Xaml at this point.

Since we removed AccordionButton, we have nothing to press and open the Item. But that’s not what we want anyway, we want to open items as we mouse over them. So I’ve introduced an eventhandler for the MouseEnter event on AccordionItem:

void item_MouseEnter(object sender, MouseEventArgs e)
{
    AccordionItem item = (AccordionItem) sender;
    item.IsSelected = true;
}

Now we’re getting somewhere! The items behave quite similar to our sample. Still need to figure out the header and content parts though. The ExpandSite will always contract to 0 width when it is collapsed (not selected). That can’t be what we want.

We removed the header because we did not want it, and want a part of the content to be visible. There are two animations that govern the expand and collapse movements. They are here:

<vsm:VisualStateGroup x:Name="ExpansionStates">
    <vsm:VisualStateGroup.Transitions>
        <vsm:VisualTransition GeneratedDuration="0"/>
    </vsm:VisualStateGroup.Transitions>
    <vsm:VisualState x:Name="Collapsed">
        <Storyboard>
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(ExpandableContentControl.Percentage)">
                <SplineDoubleKeyFrame KeySpline="0.2,0,0,1" KeyTime="00:00:00.3" Value="0"/>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>
    </vsm:VisualState>
    <vsm:VisualState x:Name="Expanded">
        <Storyboard>
            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(ExpandableContentControl.Percentage)">
                <SplineDoubleKeyFrame KeySpline="0.2,0,0,1" KeyTime="00:00:00.3" Value="1"/>
            </DoubleAnimationUsingKeyFrames>
        </Storyboard>
    </vsm:VisualState>
</vsm:VisualStateGroup>

Let me explain what is going on there. An AccordionItem can be in either Collapsed or Expanded state. I have no way of determining how big an item should be when it is expanded. Remember, it is the accordion that calculates such things at runtime (given the amount of items, and the width of the accordion itself). When the accordion sets a ‘targetsize’, we also calculate a percentage. When we are collapsed, that percentage is 0, when we are fully expanded, that percentage is 1.

The storyboards that you can see here are being started after the AccordionItem has been collapsed or expanded. In other words, they actually do the revealing or hiding of the content. The only thing they have to animate is the percentage, and this way I allow designers to come in and create different kind of animations (changing the keyspline for instance).

The important value here is 0, in the Collapsed storyboard. Turns out we don’t want it to collapse to 0, but to something like 0.2! If we change that storyboard, the item will still be partially visible, even though the accordion feels it is completely collapsed.

image

That was easy. So, let’s start working on some cool headline action.
I’d like to have a headline come in from below as we expand.

So, let’s create a ContentControl to display our header:

                        <Grid>
                            <System_Windows_Controls_Primitives:ExpandableContentControl 
                                HorizontalAlignment="Stretch" 
                                Margin="0,0,0,0" 
                                x:Name="ExpandSite" 
                                VerticalAlignment="Stretch" 
                                HorizontalContentAlignment="Left" 
                                IsTabStop="False" 
                                VerticalContentAlignment="Top" 
                                Content="{TemplateBinding Content}" 
                                ContentTemplate="{TemplateBinding ContentTemplate}" 
                                Percentage="0" 
                                RevealMode="{TemplateBinding ExpandDirection}"/>
                            <ContentControl x:Name="header" 
                                Content="{TemplateBinding Header}" 
                          VerticalAlignment="Bottom" 
                          Visibility="Collapsed" RenderTransformOrigin="0.5,0.5" >
                                <ContentControl.RenderTransform>
                                    <TransformGroup>
                                        <ScaleTransform/>
                                        <SkewTransform/>
                                        <RotateTransform/>
                                        <TranslateTransform/>
                                    </TransformGroup>
                                </ContentControl.RenderTransform>
                            </ContentControl>
                        </Grid>
                    </Border>
                </Grid>

And have Blend generate some nice animation effects:

<vsm:VisualState x:Name="Expanded">
<Storyboard>
    <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ExpandSite" Storyboard.TargetProperty="(ExpandableContentControl.Percentage)">
        <SplineDoubleKeyFrame KeySpline="0.2,0,0,1" KeyTime="00:00:00.3" Value="1"/>
    </DoubleAnimationUsingKeyFrames>
    <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="header" Storyboard.TargetProperty="(UIElement.Visibility)">
        <DiscreteObjectKeyFrame KeyTime="00:00:00.2000000">
            <DiscreteObjectKeyFrame.Value>
                <Visibility>Visible</Visibility>
            </DiscreteObjectKeyFrame.Value>
        </DiscreteObjectKeyFrame>
    </ObjectAnimationUsingKeyFrames>
    <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="header" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
        <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="60"/>
        <SplineDoubleKeyFrame KeyTime="00:00:00.4000000" Value="0" KeySpline="0,0,0.46900001168251,1"/>
    </DoubleAnimationUsingKeyFrames>
</Storyboard>

You can see that the header starts out with Visibility=Collapsed, this way it won’t take up any space and mess up the AccordionItem.
When the item expands, that visibility is toggled and a rendertransform is used to bring it into view.

Let’s finish it off with some images, to make our accordion look nice! I grabbed some images and created a somewhat better header:

  <layoutToolkit:AccordionItem Style="{StaticResource AccordionItemStyle1}" MouseEnter="item_MouseEnter">
  <layoutToolkit:AccordionItem.Header>
    <Border Background="#aa000000" Width="400" Height="80">
      <StackPanel Margin="10">
        <TextBlock FontFamily="Verdana" FontSize="20" Foreground="White">Seamonster</TextBlock> 
        <TextBlock FontFamily="Verdana" FontSize="12" Foreground="White">by Proudlove</TextBlock> 
      </StackPanel>
    </Border>
  </layoutToolkit:AccordionItem.Header>
  <Image Source="/Images/3410783929_051d93bc86.jpg"  />
</layoutToolkit:AccordionItem>

I also changed the animations slightly, to be somewhat slower. The result looks like this:

image

image

I hope this little walkthrough helped.

See the live sample here, and download the project here.
Let me know what you think!

Monday, April 06, 2009 4:37:46 AM (Romance Standard Time, UTC+01:00)  #    Comments [7]  |  Trackback
 Sunday, April 05, 2009

The company where I work uses discussion lists quite religiously, and I’m sure other companies do as well. A discussion list or group allows you to subscribe to emails about a particular subject, for instance ‘silverlight’. People can send email to the group and everyone that has subscribed will receive it.

The problem is that this can become chaotic pretty quickly. Of course, everyone will setup a rule in Outlook to move incoming mail from a group to a particular folder, but I’m interested in creating a workflow that will help me stay on top of all of those emails, all the time. That is hard, mainly because you will keep getting email from conversations that you do not care about. Some of these conversations take days to come to a conclusion, making you manually wade through all of that over and over again.

There are many systems devised to deal with email stress and organizing your life inside Outlook. One important system is GTD (Getting Things Done). I find that those do not directly apply to email received from discussion lists.

What is needed, is some way to kill a thread and not be bothered with it again. There are programs that will allow you to do that and I’ve played around with all of them.
However, none quite suited me, maybe because I don’t trust programs to delete email. There is one that is called ThreadKiller, which did not install for me. I believe it does the same as I’m describing here.

I am interested in the following workflow:

  1. email comes, either new threads or replies to old threads
  2. I will look at the new threads and decide if I’m interested in them or not
  3. Threads that I no longer want, should be moved to a folder
  4. When I have time to actually read whole conversations, of the threads that remain, I will first make sure that new replies to threads are removed

Basically it boils down to finding some way to easily find and delete mail that belongs to threads I don’t want any more. Easier said than done! I ended up having to drop to VB macros, which I really wanted to avoid.

Here is a description of my current setup.

Step 1: searchfolder to manage new threads

Each discussion list I am on will have a searchfolder that only shows me ‘new’ mail. You can create one by adding a search folder, and using the ‘advanced’ tab to setup these two criteria:

1. In Folder is (exactly) –the name of the folder that has the mail from the group -
2. Subject doesn’t contain RE:

Step 2: setup a delete staging folder

Create a folder called Delete staging. It will contain the start of threads that you are no longer interested in. Basically I will have a macro later on, that will look in this folder and remove all the mail that belong to the same subject.

Step 3: easily move new threads to the delete staging folder

I’m a keyboard junkie, and I want to easily move emails to that folder.
I dropped into the VB Macro editor and used this code:

Sub MoveToDeleteStaging()
    Dim objItem As Outlook.MailItem
    Set objItem = Application.ActiveExplorer.Selection.Item(1)
        Dim objNamespace As NameSpace
    Dim objInboxFolder As Outlook.MAPIFolder
        Set objNamespace = Application.GetNamespace("MAPI")
    Set objInboxFolder = objNamespace.GetDefaultFolder(olFolderInbox)
    Set deleteFolder = objInboxFolder.Folders("Delete staging")
    
    objItem.Move (deleteFolder)
End Sub

Even though I despise VB, this code is quite simple indeed. You can see that I hard coded the folder “Delete staging” in there.

Now, customize the toolbar to add this macro there. Rename it to something like ‘&Delete Thread’, using the ampersand to indicate the shortcut key.

When you select a mail item and you execute the macro, it will move the item to the delete staging folder.

Step 4: scrub your folder

The real work is to make sure that mail you receive gets deleted. The best way might be to create a rule to do that as the mail comes in. I don’t like that, because I get a kick out of seeing how much mail was removed. So for now I use a manual process. The code can be easily adjusted to run as a rule when new mail arrives.

So, being a VB newbie, I’ve written code that is vey inefficient but luckily very useful. The macro below will iterate through all the items in the delete staging folder and remove any mail it finds in the folder that you are scrubbing.

Sub DeleteMessagesThatAreInDeleteStagingFolder()
    Dim deleteFolder As Outlook.Folder
    Dim currentFolder As Outlook.Folder
    Dim runningItem As Outlook.MailItem
    Dim threadItems As Outlook.Items
    Dim itemToDelete As Outlook.MailItem
    Dim objNamespace As NameSpace
    Dim objInboxFolder As Outlook.MAPIFolder
    Dim Filter As String
        
    Set objNamespace = Application.GetNamespace("MAPI")
    Set objInboxFolder = objNamespace.GetDefaultFolder(olFolderInbox)
    Set deleteFolder = objInboxFolder.Folders("Delete staging")
        
    Set currentFolder = Application.ActiveExplorer.currentFolder
    
    For Each runningItem In deleteFolder.Items
        Filter = "@SQL=" & Chr(34) & _
            "urn:schemas:httpmail:thread-topic" & _
            Chr(34) & "= '" & Replace(runningItem.ConversationTopic, "'", "''") & "'"
        Set threadItems = currentFolder.Items.Restrict(Filter)
        For Each itemToDelete In threadItems
            itemToDelete.Delete
        Next
    Next
    
End Sub

The code uses a filter in the dsal language (some sort of SQL wannabe language used by Outlook) to filter the email in the folder so it can then delete it.

Again, I created a toolbar shortcut for it.

Usage:

Just go to your search folder and quickly triage all the mail that is there by either reading the mail or moving it to the delete staging folder. Then go to the actual folder and scrub it using the second macro. This will remove all the threads that you were not interested in, leaving you with threads to you do want to read!!

I hope that is useful to someone.

Sunday, April 05, 2009 12:45:09 AM (Romance Standard Time, UTC+01:00)  #    Comments [0]  |  Trackback